Alia
P.S. At the bottom of the post, some personal thoughts about the future, creatively speaking.
Fallen Gods Inc.
- New area just for full avatars, no more multivendors.
- All skin displays are now singular, no more multivendors
- Protection tattoo, updated with evox and materials
- Skychylde full collection for sale, Aquamarine currently at Event
- In store releases after events: Savant Destiny, Oblivion,Undying, Draugr and Druid Draugr Emerald, Skychylde Flamingo, Radioactive Uranium, Metallica rusted bronze and mithril, Draco silver spirit, Clowns.
- Future plans: Update stuff that is not up to date updated, keep the wheel turning. Some thoughts about a gen 4 that has been in progress for a while, learn rigging so I can attach weird stuff to your weird genetics. Events. Hats.
- Important: As always everything that is currently at the store and has not been updated yet, is on the chopping board to get the update in the future, no timeline but we'll get there hopefully soon. Planned updates are: evox option, materials where applicable, body options and feet/hand bom optimisation. Please do not purchase anything in advance counting on a fast update, best wait until is ready if you need it so the product can be enjoyed fully.
Libertine
- If you didn't visit since before the Libertine Anniversary, new display areas for all the things.
- Updates: Dunwich and Viscount Leather Editions have now the full color range.
- In store releases after events: Medusa Brocade Ed., Birthsign gacha (took about 10 years), En'kara rug 2026 Ed., Midnight Rug Winder Rose Special, Canterbury Essentials, main furniture elements, Art Gacha, Urns Gacha.
- Future plans: Update stuff that is not up to date updated, keep the wheel turning. Mesh new props for all furniture, add a lot of animations I've been sitting on and collecting, more beds, more orgy stuff, probably more rugs, jawcuzzi.
Baroque Works, aka builds
Yes I am really thinking of going with this sub-brand name, no am not sure yet, yes Sonya likes it too much, no am not going to turn into sand.
- Requiem fences and lanterns are now on sale at Libertine, because am not yet sure how to sort this new section of what I do, so it's a bit on standby.
Some thoughts on what's ahead, The Essay.
You know the gif of that dude in a very 70s turtle neck going mindblown against a cosmic backdrop? Yeah that's me since i started to finally mesh.
I've been on and off for a decade now starting more than 20 years ago (before even mesh came to Sl) to play with 3d studio, then maya, then zbrush, then open blender and just have my brain broken. I tried the long mega donut tutorials, I tried literal seminars, nothing stuck, they got me unfocused by too much information, and often even if I did want to stick to it, work would always take priority and so deadlines.
So there I am again in need of just some stupid arch or a hollowed shape and annoyed that I can't pull that off without asking Garvie or Dave for a stupid plane with a hole.
I open Blender and I almost have a near meltdown because I can't figure out how to move the camera, so I google "how to move the camera in blender" and all I get are tutorials on how to use the Blender camera and animations, and what not.... as you can imagine that was not the correct wording.
So I google again.
"How to move your view around an object in blender", and at this point I get more tutorials and videos and answers on how to move your damn cinematic camera around it, and I am close to having a meltdown again, crash my keyboard over a wall and just call it quit for the 100th time, until with the corner of my eye I spot a little unassuming short, and I click it.
I will be always grateful to this Indian guy who made a 10 seconds short to tell me:
Dude, just click the wheel button.
Now, I used to teach photoshop classes, I've been using it as a second brain since 1999, I use it and I do not think about it or what I do, I just do. I am a very shortcut driven person too, so it all flows nicely. I am mentioning this because when I used to teach there was one thing I knew: you really need to show them the most basic things, even if you think it might be stupid, because if you never seen a door in your life, you have no idea what a handle is and what it does. You need to teach them what a handle is and how to turn it before they can even open the door.
That was my issue for a decade with blender, I've been stuck on the most basic stuff that someone that started using even a month earlier will forget are essential, and so near that video of telling me to -just click the wheel dammit- I found another 8 minute video that gave me all the shortcuts and process to open, make something and torture it.
With the help of Garvie, giving me literally afternoon lessons, I learned how to streamline my work process from blender through substance painter, then of course for me always retouch it in PS, and end up uploading to Second Life.
I started with a flamingo and ended up with a Cathedral.
Why am I writing this whole essay? Because I know people like me in Second life that have been stuck in the habits, by some small block that closes a whole damn world of possibilities.
I had enough experience in building and uv mapping, in 2d design, in art, drawing, architecture and sculpting in general that definitely helped in this migration, but learning the basics of meshing has reinvigorated my creative passion in Second Life, has opened a world of possibilities, a literal world and beyond.
Suddenly, I can do anything: no compromises, no adaptation, I can just do the damn thing.
I am not saying I'll do the damn thing well, but it will be how I have envisioned it, and that's good enough for me for now.
So what's ahead? I honestly don't know, I want to learn more, I want to do more. It is a new adventure of unexpected creative paths and I hope you'll join me on that journey.

1 comment:
way, way ahead of meeeeeeeeeeeeeee. Blender breaks my brain.
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